1/14/2024 0 Comments Ftl difficultyThere's also currently a Game-Breaking Bug where buying artillery will break your save, requiring either finishing the run in one go, or else using a secondary mod to temporarily fix it. Like the Federation cruiser from the base game, every ship type has a unique artillery, resulting in things like Rock ships igniting enemies with giant waves of fire, or Slug ships permanently Mind Raping enemy crew.but they have a laundry list of drawbacks: immense cost, both up-front and in upgrades, long charge times unless upgraded, limited scope (both of the above examples are worthless against AI ships, for example), and the fact that they take up a system slot that could be dedicated to a cheaper, more versatile system. Awesome, but Impractical: Artillery, new to the mod, is almost a checklist of this.There's also a particular Space Station type that's build into one, and their design incorporates segmented rooms and weapons mounted on multiple large rocks. Asteroid Thicket: Still present and, thanks to the new mid-battle random events, it's entirely possible to enter/leave one in the middle of a dogfight.They can't be blocked by shields, the most they can be is shot down by a defense drone - if the opposing ship lacks one, damage is likely unavoidable ( eventually). Is a Crapshoot: A major theme of the mod - not only are the old AI ships given new text and dialogue to give them more personality (usually of the Ax-Crazy variety), but there's an entire race of AI crew, and almost every ship crewed exclusively by them is descrived as a haywire AI ship, and the flavor text makes it clear this is a common sight. Thus, slow, inaccurate weapons like missile or flak that are normally held in check by missing can shred them in lightning speed. Achilles' Heel: Space Stations are huge, often packing a lot of weaponry and above-average hulls, but they lack any kind of dodge and their other systems are usually comparable to (or weaken than!) ships of the same rough tier.All in all, the mod provides a much deeper, and harder, game for FTL veterans and enthusiasts.or for players just looking for a better challenge. Empty beacons, previously a waste of time, can now be used to socialize with the crew for lore, character background, and (occasionally) various special events or you can use those beacons to manufacture resources and upgrades.provided you have the right augments and enough scrap, of course. It also expands the difficulty significantly, with more complex weapon and upgrade interactions, more powerful enemy ship types, and a throng of challenging new events with a variety of outcomes, both good and bad. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new dialogue, events, and features to enhance both roleplaying and immersion, a new species, and tons of additional content, all of which is 100% lore-friendly. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games.
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